Quodlin
Private beta · 0.1.0

Quodlin Studio

Point it at your Unity project, say what you want built, and it builds it — saving a snapshot first, so anything it does can be undone.

Download for Windows139 MBDownload for macOS161 MB

64-bit · installer

Your computer will warn you about this app. It isn't signed yet, which is normal for a beta build and not a sign anything is wrong.
Windows — click More info, then Run anyway.
macOS — try right-click → Open first. On recent macOS that option is often gone, and you'll need System Settings → Privacy & Security, where a message about Quodlin Studio appears after the first blocked attempt — click Open Anyway there.
Still stuck? This clears it for good:
xattr -dr com.apple.quarantine "/Applications/Quodlin Studio.app"
Getting started
  1. 01

    Install Unity, if you haven't

    Quodlin works on a project you already have. It needs the Unity Editor installed to check that the code it writes actually builds — ideally the same version your project was made with.

  2. 02

    Open the app and point it at your project

    Choose the folder your game lives in — the one with an Assets folder inside it. Quodlin reads the project and tells you anything worth fixing before you start.

  3. 03

    Paste an Anthropic API key

    Quodlin uses Claude to do the work, so it needs a key from console.anthropic.com. It's stored on your machine and never sent anywhere else.

  4. 04

    Ask for something

    Describe it the way you'd describe it to a friend — "add a campfire the player can light" — or pick one of the suggestions. It'll tell you which systems your game doesn't have yet.

What to expect

Nothing is permanent

Every change is snapshotted with git before it happens. The History tab undoes the last one completely.

It checks its own work

After writing code it compiles your project in Unity and fixes its own errors before telling you it's done.

It won't pretend

If it can't compile — wrong Unity version, project already open — it says so rather than claiming success.

Rough edges, honestly
If your project was made with a different Unity version than the one you have installed, Quodlin can still write code but can't compile-check it. It'll tell you when that happens.
Close Unity before running a task. Unity won't let two things open the same project at once.
Big projects take a couple of minutes to compile the first time. That's Unity importing assets, not Quodlin hanging.
This is the first build. Some things will break — that's what this round is for.

Something broken or confusing? That's the most useful thing you can send back. Back to quodlin