This is a mockup. Every figure below is invented to show the layout. In the beta these read live from Roblox Open Cloud.
Your portfolio
The steepest drop is visit → 60 seconds. That is a thumbnail and first-minute problem, not a monetization one.
| Game | Status | Visits | Playing | Robux | 7d | Conv. |
|---|---|---|---|---|---|---|
Snack Defense Tower defense | Live | 413K | 318 | R$ 84,120 | +12.4% | 3.1% |
Runaway Line Obby | Live | 196K | 141 | R$ 22,940 | -4.8% | 1.7% |
Mallcrawl Pets Simulator | Live | 88K | 96 | R$ 31,570 | +41.2% | 5.4% |
Airline Tycoon Tycoon | Testing | 4.3K | 12 | R$ 640 | — | 2.2% |
Vent Crawl Horror | Retired | 13K | — | R$ 310 | — | 0.4% |
42% of players quit on stage 7. The jump gap there is 24 studs — every other stage is under 18. Shorten it.
Trading went live Thursday. Median session is up 6m 20s since. Worth building on.
Shop opens are high but purchases aren't. Pass_DoubleCash at R$199 is above the R$99–149 band comparable games use. Try a price test.
Still in testing with 12 CCU. Ship it or cut it — a game in testing earns nothing.
Cashing out runs through Roblox's Developer Exchange. Roblox sets the rate, the minimum balance, and who qualifies — check your creator dashboard on roblox.com for current terms.