Private beta · the waitlist is free

Describe a game.
Ship it tonight.

Quodlin writes the Luau, builds the map, wires the gamepasses, and publishes to your Roblox account. You bring the idea. It comes back playable.

Join the waitlistSee how it works
NEW GAME
generating…

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Explorer
Properties
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Core loop
Session length
Systems scripted
Monetization
ServerScriptService

The part that stops most people

Every Roblox game needs the same unglamorous machinery underneath it. This is the code you'd spend three months learning to write. Quodlin generates it, then runs it through a static pass before anything reaches your account.

RoundManager

Start, timer, win condition, reset. The loop every game needs and nobody enjoys writing twice.

PlayerData

leaderstats plus DataStore persistence, with retry and session locking so progress survives a server crash.

RemoteEvents

Server-side validation on every remote. The client asks; the server decides.

AntiExploit

Rate limits, position sanity checks, and purchase verification against the receipt, not the client.

ShopUI

A working in-game store — laid out, wired to MarketplaceService, and responsive on phones.

Matchmaking

Teleport service, reserved servers, party handling, and rejoin logic.

Lighting

Atmosphere, time of day, and part streaming tuned so it still runs on a school Chromebook.

Badges

Achievement triggers and award calls, because badges are free retention.

Pipeline

Idea to published place, in six moves

Each step is labeled with where it actually lands in your Roblox project. If you already know Studio, you know exactly what Quodlin touched.

  1. (your prompt)

    Describe it

    One or two sentences. Genre, hook, vibe. You do not need to know what a RemoteEvent is.

  2. ReplicatedStorage

    Read the plan

    Before a line of code exists, Quodlin writes the design: core loop, economy, progression, win condition. Every line is editable. Approve it or rewrite it.

  3. Workspace

    It builds the place

    Map, spawns, checkpoints, lighting, part hierarchy. Assembled as a real Roblox place, not a description of one.

  4. ServerScriptService

    It writes the Luau

    Round manager, data persistence, remote validation, anti-exploit. Generated, then run through a static pass before anything ships.

  5. MarketplaceService

    It wires the money

    Gamepasses and dev products created, purchase prompts hooked up, shop UI built. Priced from what comparable games charge.

  6. Open Cloud

    You publish

    One click sends it to your Roblox account with an icon, thumbnails, and a description. Your place, your account, your Robux.

MarketplaceService

Money is wired in, not bolted on

A game with no way to pay you is a hobby. Quodlin builds the three things Roblox actually pays out on, in the same pass that builds the game.

Gamepasses

One-time purchases that grant a permanent perk — 2× coins, a VIP area, a movement ability. Created, priced, and prompt-wired.

Dev products

Repeatable purchases: currency packs, extra lives, a legendary egg. Receipts verified server-side so they can't be spoofed.

Premium payouts

Roblox pays out based on time that Premium members spend in your game, so Quodlin tunes the loop for session length, not just for clicks.

Robux earned in your games goes to your Roblox account. Cashing out runs through Roblox's Developer Exchange, which sets its own rate, minimum balance, and eligibility rules. Quodlin takes no share of it.

Output

What we won't tell you

Every tool aimed at people trying to earn online promises a number. Here is the version without one.

OUTPUT5 messages

Most Roblox experiences earn close to nothing. Player attention on the platform follows a power law and a small number of games take almost all of it.

Quodlin does not change that. It changes how many shots you get to take, and how cheap each one is.

You still need an idea worth playing, a thumbnail worth clicking, and the patience to iterate on a game that flops the first time.

Payouts run through Roblox's Developer Exchange. Roblox sets the rate, the minimum, and the eligibility rules — not us.

We take no share of your Robux. Games publish to your account and the earnings are yours.

Creator dashboard

Then watch what the games do

Visits, playtime, revenue, and shop conversion for every game you've shipped, pulled from Roblox and put in one place — so you can tell a dud from a slow start.

Get in before
the queue

Quodlin is in private beta. Leave your email and we'll send you an invite when a slot opens — plus nothing else.